IP-Symcon contains seven different types of objects:
Objects can be categories, instances, variables, automations, events, media, or links.
Every object is identified by a fixed and unchangable ID (identification number). This leads to multiple advantages:
The properties or settings of an object can be called via double click or "Right click" -> "Edit object".
ObjectID
Every object within IP-Symcon posesses a unique and unchangable identification number (ObjectID). Thus, every object is distinctively identifiable and referencable.
Name
This is the name of the object. The name is also used when the object is shown in Visualizations.
Location
The location is the parent object in the object tree and defines its position in the object tree as well as the WebFront.
Certain instances, e.g., configurators, are positioned in specific special categories. These instances cannot be moved.
These settings define the behavior in the WebFront.
Icon
This is a symbol that is used in Visualizations. For further informations, see Icons.
Show object
The check box controls whether the object is shown in the Visualizations or remains hidden.
Activate object
Theis option controls if an object is active. If it is deactivated, the object is shown in grey in the Visualizations and cannot be controlled.
Additional optional settings
Description
This is a description of the object. It can be used to store important notes and provide a direct description.
Ident
Objects possess an additional identifier Ident. Unlike a name, every value of Ident within a category of the logical tree view needs to be distinct.
The context menu in the Object Tree provides a multitude of functions.
In addition to the described functions, each object type provides additional type specific options, see Object Type Specific Context Entries
Add a new object. A dialog is opened that configures all relevant settings step by step.
For further information, see Add Object.
If the object has an object specific action, it is called. For instances, the configuration is opened, for automations the corresponding editor, media shows a preview. Otherwise, the option is deactivated. If possible a double click opens the object. Otherwise it edits the object.
Change the name of an object. The ObjectID and Ident remain unchanged. Multiple objects can have the same name.
Every object offers the option "Edit Object". It can be used to read different informations and configure settings.
Position the object at any position in the object tree. This option also controls the position in the Visualizations.
The "Position" column can be displayed permanantly with the "Columns" option. Thus, objects can be sorted faster via double click on the Position value instead of clicking "Sort object" for each object in the context menu.
Copy the ObjectID into the clipboard. It is useful to insert the IDs into scripts. ("Right click->Insert" or "Ctrl + V" in the editor)
Create a link to the object. Multiple links can refer to the same object. The position of the link object is chosen in the dialog window.
Create an identical object with its own distinct ObjectID.
Open a dialog to select the new selection of the object and place it there.
Delete the object and all its children, if applicable.
Open a dialog that either states that there are no references or lists all references.
The depending criteria are checked depending on the object type:
Object Type | Where is checked for the reference/ID? |
---|---|
Variable | The IDs for "VariableAction" and "VariableCustomAction" are checked. |
PHP Script | The content of the PHP Script is checked for the ID. |
Event | The content and the trigger are checked for the ID. |
Link | The TargetID/Value is checked. |
Instance | IDs of possible Objects that are used on the configuration page are checked. |
Open a dialog to test the most relevant Actions of an instance.
For Experts: With the keyboard combination Ctrl + C, the currently set action can be copied as PHP Code and can be inserted into a script editor.
Open the dialog for setting a variable value.
Executes the automation without opening it.
Eventual output is shown in a dialog.
Jump to the source object within the object tree.