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IP-Symcon contains seven different types of objects:
Objects can be categories, instances, variables, scripts, events, media, or links.
Beside the described functionality, every type of object provides further functionality and options that depend on the type.
Every object is identified by a fixed and unchangable ID (identification number). This leads to multiple advantages:
Add a new object. A dialog is opened that configures all relevant settings step by step. For further information, see Invalid Link: Add Object.
Change the name of an object. The ObjectID and Ident remain unchanged. Multiple objects can have the same name.
Every object offers the option "Edit Object". It can be used to read different informations and configure settings.
Every object within IP-Symcon posesses a unique and unchangable identification number (ObjectID). Thus, every object is distinctively identifiable and referencable.
This is the name of the object. The name is also used when the object is shown in Visualizations.
This is a description of the object. It can be used to store important notes and provide a direct description.
Objects possess an additional identifier Ident. Unlike a name, every value of Ident within a category of the logical tree view needs to be distinct.
This is a symbol that is used in Visualizations. For further informations, see Icons.
The check box controls whether the object is shown in the Visualizations or remains hidden.
The usability controls if an object is active. If the usability is deactivated, the object is shown in grey in the Visualizations and cannot be controlled.
Position the object at any position in the object tree. This option also controls the position in the Visualizations.
Copy the ObjectID into the clipboard. It is useful to insert the IDs into scripts. ("Right click->Insert" or "Ctrl + V" in the editor)
Create a link to the object. Multiple links can refer to the same object. The position of the link object is chosen in the dialog window.
Create an identical object with its own distinct ObjectID.
Delete the object and all its children, if applicable.