Every object in IP-Symcon can have an icon. In addition, icons can be provided by Variable Profiles or be inherited through linked structures (see Links).
Icons are prioritized in the following order:
Icons that are defined by associations in a Variable Profile are automatically updated when a variable value is changed.
If an inherited icon is to be explicitly removed, the special ‘Transparent’ icon can be selected.
It is differentiated between ‘normal’ and ‘adaptive’ icons. Normal icons do not change their appearance, whereas adaptive icons adapt their appearance to the set variable, depending on the value.
In this way, adaptive icons orientate themselves around the min/max values set in the profile. These are handled as 0-100%. Should it be handled as 100-0%, the term ‘.Reversed’ must be entered into the profile name.
Individual adaptive icons (e.g. Intensity-25), can also be entered directly and are then integrated as a ‘normal’ icon.
From version IP-Symcon 3.0, customized icons are integrated via skins.
Further information can be found in the developer’s area as SDK: Skins SDK
The following icons are contained in WebFront and can be selected at the relevant locations in IP-Symcon. A special case is the icon Transparent. If that icon is selected, other icons of lower in rank (see above) are not displayed. This style element can be used in order to, e.g., not display an icon of a linked category object, even though the category has an icon.
The following icons are only available from IP-Symcon 5.0/Symcon Mobile 5.0: Bath, Bike, Book, Cloudy, Doll, Door, Download, EnergyProduction, EnergySolar, EnergyStorage, Favorite, Fitness, FloorLamp, Gas, Handicap, Heart, Help, Link, Menu, Pants, Party, People, Presence, Raffstore, Remote, Sink, Sleet, Sunny, Teddy, Tee, Thunder, Umbrella